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    Class graph::Face

    Base representation of a face.

    A face consists of a (face) type, a weight cost, and a list of component edge IDs

    Inheritance
    utils::Component
    graph::Face
    Inherited Members
    ~Component
    Component
    param
    get_class_name

    Constructors

    Face()

    Default constructor for an empty face.

    Declaration
    graph::Face<Cost>::Face()

    Face()

    Constructor with type.

    Declaration
    graph::Face<Cost>::Face(const FaceType type)

    Face()

    Constructor with cost.

    Declaration
    graph::Face<Cost>::Face(const Cost c)

    Face()

    Constructor with type and cost.

    Declaration
    graph::Face<Cost>::Face(const FaceType type, const Cost c)

    Face()

    Constructor with edge ID list initialization.

    Declaration
    graph::Face<Cost>::Face(const std::vector<int>&edge_ids)

    Face()

    Constructor with type, cost, and edge ID list initialization.

    Declaration
    graph::Face<Cost>::Face(const FaceType type, const Cost c, const std::vector<int>&edge_ids)

    Methods

    edge_ids()

    Accessor for the list of edge IDs.

    Declaration
    const std::vector<int>&graph::Face<Cost>::edge_ids() const

    type()

    Accessor for face type.

    Declaration
    const FaceType&graph::Face<Cost>::type() const

    cost()

    Accessor for the cost.

    Declaration
    Cost graph::Face<Cost>::cost() const

    set_cost()

    Setter for the cost.

    Declaration
    void graph::Face<Cost>::set_cost(Cost cost)

    sort_edge_ids()

    Order the list of edge IDs ascendingly.

    Declaration
    void graph::Face<Cost>::sort_edge_ids()

    add_edge_id()

    Append an edge ID to the end of the edge ID list.

    Declaration
    void graph::Face<Cost>::add_edge_id(int edge_id)

    remove_edge_id()

    Find and remove an edge ID from the edge ID list.

    Declaration
    void graph::Face<Cost>::remove_edge_id(int edge_id)

    configure()

    Serialize the face.

    Declaration
    void graph::Face<Cost>::configure(const utils::Json&json) override

    render()

    render the object in structured form

    Return a structured representation of the object. This is intended for output purposes. For instance, the solution your solver finds should have a render method which allows it to be returned as part of the result. Example:

    {c++}
     MySolution : public Component {
      public:
       // Represent the internal bool vector as +-1 output.
       utils::Structure render() const override {
         utils::Structure rendered;
         for (bool item : solution_) rendered.push_back(item ? 1 : -1);
         return rendered;
       }
    
      private:
       std::vector<bool> solution_;
     }
    
     MySolution solution;
     std::cout << solution.render().to_string() << std::endl;
    

    utils::Structure

    Declaration
    utils::Structure graph::Face<Cost>::render() const override

    get_status()

    get_status shows a simplified state representation

    Like render, this produces a structured representation of the object's state. However, it is intended to be simpler in nature with the purpose of rendering the object during stream-output and logging. By default, it will fall back to the full render, but overloading this allows distinguising how the object looks during LOG vs full output.

    Declaration
    utils::Structure graph::Face<Cost>::get_status() const override

    rescale()

    Declaration
    void graph::Face<Cost>::rescale(double scale_factor)

    edges_count()

    Declaration
    size_t graph::Face<Cost>::edges_count() const

    memory_estimate()

    Declaration
    static size_t graph::Face<Cost>::memory_estimate(size_t num_edges)
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