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    Class markov::State

    Representation of a State in the Markov chain.

    A markov state is one possible configuration of the underlying system. To form a markov chain it is modified according to allowed Transitions into "neighboring" states which typically differ from it by a simple operation (such as the change of one variable of the configuration). There are no API requirements on the state itself other than that it must be serializable (i.e., implement the Serializable interface) to allow checkpointing. utils::Renderable

    markov::Transition

    Inheritance
    utils::Component
    markov::State
    examples::SoftSpinState
    model::Binary
    model::BinaryWithCounter
    model::BlumeCapelState
    model::ClockState
    model::IsingState
    model::Partition
    model::Permutation
    model::PolyState
    model::PottsState
    model::PuboBinaryAdaptive
    Inherited Members
    configure
    render
    ~Component
    Component
    get_status
    param
    get_class_name
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